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laughing-hipster/src/.config/compton/compton.conf

92 lines
2.6 KiB

# basic configuration
#backend = "glx";
#vsync = "opengl-swc";
#backend = "xrender";
backend = "glx";
vsync = true;
use-damage = true;
glx-no-stencil = true;
glx-copy-from-front = false;
xrender-sync-fence = true;
detect-rounded-corners = true;
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 5;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.75;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'Notification'",
"name = 'Plank'",
"name = 'Docky'",
"name = 'Kupfer'",
"name = 'xfce4-notifyd'",
"name *= 'VLC'",
"name *= 'compton'",
"name *= 'Chromium'",
"name *= 'Chrome'",
"name *= 'Firefox'",
"name *= 'Visual'",
"name *= 'Slack'",
"name *= 'Insomnia'",
"name *= 'Zoom'",
"class_g = 'Conky'",
"class_g = 'Kupfer'",
"class_g = 'Synapse'",
"class_g ?= 'Notify-osd'",
"class_g ?= 'Cairo-dock'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
#################################
#
# Opacity
#
#################################
inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = true;
# Dim inactive windows. (0.0 - 1.0)
#inactive-dim = 0.1;
# Do not let dimness adjust based on window opacity.
#inactive-dim-fixed = true;
# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
#blur-background = true;
blur-background = false;
# Blur background of opaque windows with transparent frames as well.
# blur-background-frame = true;
# Do not let blur radius adjust based on window opacity.
#blur-background-fixed = true;
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
# transparancy settings for i3
opacity-rule = [
"0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];